Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED]
Posted by Anubis on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Chernarus-1-7-6-1-FACTIONS-2-1-07-11-FINAL-RELEASE-tp4144p5615.html
Hi Haleks,
Don't worry about the "recruit unit" appearing, it is nothing!
About the slow down after recruiting, that's funny because I have an high-end quad core at 4.5 GHz, but also that does not matter.
What worries me is the fact the AI stop fighting Z (hopefully they'll still engage bandits). I will do some tests and play with the squad commands to see whether this is some kind of glitch that can be fixed.
About survivor respawning: maybe you could have them respawing just like bandits (endlessly) but keeping a counter of the living survivors who have joined the squad: every time a survivor joins the squad the counter goes up and every time a squad member is killed the counter goes down.
Then, you can have the 'recruit unit' ootion appears only if that counter is (for example) below 5 to prevent the player from recruiting a whole army.
Anubis