Re: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Posted by Above on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-UPDATED-MIRRORS-2025-tp3034p5247.html

Haleks wrote
Above wrote
I kinda do have them properly working. It's just that I never came up with an ideal layout for it. Since the skins gotta be different. If bandits and friendlies were to have the same skin, the friendlies would shoot at you if you shot a bandit. I didn't feel like there was enough skins to share.
Above, I think you can fix this by creating a new class ref for every model shared by bandits & survivors (one west sided, and the other east sided). I remember working on this before stumbling upon the Factions script. But it's more complicated and time consuming than using Factions : I was struggling with error messages and found out that all the class ref are not defined in the dayz_vehicles file (I think some are set in the equip or weapons file, not sure). It was a pain in the arse to me, but I'm sure it's doable ;)
It's probably possible. Haha. But I rather just split the skins, if I make factions. It will take a long time to add 1 more side for each skin etc.