Re: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.
Posted by
Above on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-UPDATED-MIRRORS-2025-tp3034p5246.html
Ray wrote
Above wrote
Ray wrote
hehe wrote
hi is there bots that will try not to kill me and follow me ;)
Friendly bots are removed until Above gets factions properly working I quess,till that you could use Cheat modules to spawn friendly AI who will shoot at bandits, if the script is good then zombies,too
I kinda do have them properly working. It's just that I never came up with an ideal layout for it. Since the skins gotta be different. If bandits and friendlies were to have the same skin, the friendlies would shoot at you if you shot a bandit. I didn't feel like there was enough skins to share.
But I've thought about it, and letting friendlies have hero, 1 of the camo skins and female survivor, that should be enough. :P
I will see what I can come up with after I update Panthera. I'll rewrite the friendly script abit too.
Ah, nice. Also when you are editing it, would you consider creating a bridge from main chernarus to skalisty island? That island is one hell of a place to create a camp at
I did make a bridge over while I was building on the island, it was hella hard to get it perfect. So I just removed it. I thought it would be doper for you to have to find a boat, because of the new weather system.
Just FYI, bandits spawn there now. :P