Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.
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URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-UPDATED-MIRRORS-2025-tp3034p5060.html
Chase wrote
Hey there!
First of all I would like to thank you for this great mod which is the best so far, I´ve experienced a perfect balance of bandit spawns which was a big issue in the previous mods (like Wasteland Chernarus, that was overkill).
However I noticed after playing for a couple of hours and finally died that most of the vehicles are already determined and placed by default at certain spots which didnt change even after death and restarting (for example the SUV in the gas station at Cherno, the old tube-offroad that spawns next to the SUV or on the hill east of Cherno, the little-bird heli at NWA next to the barracks et.c.) This makes the vehicle spawns very predictable and monotone in my opinion once you learn the locations. To be honest it´s not only the same locations that are bothering me, but the fact that it´s always the same vehicles. In other words, I wonder if there is any way to make the vehicle spawns -totally- random concerning location and type of vehicle? And yeah, I´m aware that this "vehicle spawn system" most probably is for avoiding vehicles to spawn in walls et.c. but that´s in my opinion a low price to pay, since most vehicles tend to spawn in fetchable areas anyways. I would like to be able to find i.e a bus on a airstrip, UAZ on the beach et.c. Is it possible to implement that to the mod, and if not, is it possible to edit the mission file myself and make them respawn as in the older mods?
Sorry for the long rant, and thanks again for an otherwise great mod!
Thank you so much for the feedback!
The reason the same cars tend to show up is because of the "vehicle system". They all already have their spots to spawn, and they spawn like they do on the multiplayer. I haven't noticed that they're always in the same spot. Yet it is possible that they spawn more than once.
I will not take the trigger spawning of vehicles back, since yes, it can't compete with the editor way.
However you can change it yourself. What you gotta do is un-pbo the mission. Open it in the map editor and remove all the vehicles that I've placed. Then you gotta make triggers for vehicles, and re-activate the vehicle trigger script in the mission /scripts/mission/vehicle.sqf (or something). I can't remember the exact name. I hope this helps.