Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.
Posted by dom.stb on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-UPDATED-MIRRORS-2025-tp3034p5012.html
I spawned on the Elektro side of Cap Golova and went over the big hill towards Cherno. My temp bar was completely empty with about 2-5 minutes and I was coughing within 10. I actually came across a tent on that hill which had some medical loot in (inc. antibiotics) and then raided the buildings in Prigorodki for a rifle, pistol (both new kinds from BP) and some forest bandit gear which warmed me up. Got fired upon leaving the building and I'm now in the middle of a tense flank with a survivor.
It all feels really satisfying. No map, no weapons at the outset is better too. The new weapons from BP mix up ammo types so much that ammo is a much more serious problem now which I love. The most important thing though is your bandit spawns. FINALLY, I crested a hill, overlooked a town and saw a bandit running through it, as if it was a player looting the town. That's what I've been wanting since I started playing 0.42.
Good work indeed.