Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Posted by Above on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-UPDATED-MIRRORS-2025-tp3034p4856.html

brado wrote
I think DayZ Breaking Point is the one ive been waiting for...
I loved the Daizy Wasteland Chernarus just a pity it didnt all work....But now with Breaking Point we have the build mode and the repair and salvage mode too.....we dont have streets blocked with bunkers,walls,camo nets,and deer stands etc...instead we build them and with that we build bases and then if we want we can load them into a vehicle and move them elsewhere and build again (cooool)
Night time is now cool to play aswell....as you can actually see your way and find items in the dark..

Above what you've done to copy this is great...i havent really played it just moved around the map looking at all the new stuff you done...Amazing...you have a great talent in scripting/programming..
Thankyou

P.S
Can't wait to see what you and Haleks come up with next once you have the original BreakingPoint map to work with..(maybe add more new buildings like you have on this ??
Thank you for the kind words. But this isn't really a BreakingPoint SP, I used some stuff from BreakingPoint for my map, because it is the best mod. However I've been talking alot to a dev working on BreakingPoint, and we spoke about alot.

I might make a 100% BreakingPoint SP, with all the features, and the map.

Regardless of that, I'm rewriting the bloodsuckers today hopefully. So that they work with SP.