Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)
Posted by brado on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Chernarus-1-7-6-1-FACTIONS-2-1-07-11-FINAL-RELEASE-tp4144p4647.html
Haleks and Above...... the medic does heal you/player aswell as the AI survivors...is there anyway to make a trigger for the medic as the bandits/survivors/tents/wrecks..
i named the triggers medic and then made a doSomething_RandMedic file and a doSomething_medic file
i copied the survivors SQF file (doSomething_survivor) by changing anything that had survivor to BAF_Soldier_Medic_MTP.
// private[""];
for "_i" from 0 to 1 do {
_p = [getpos player, random 360, random 200] call fnc_randomPos;
if (count _p > 0) then {
call compile format ["
_m%1 = createMarker[""MRK%1"",[_p select 0,_p select 1]];
_m%1 setMarkerShape ""ICON"";
_m%1 setMarkerType ""DOT"";
_m%1 setmarkercolor ""ColorGreenAlpha"";
",_i];
};
_pos = _p;
_types = ["BAF_Soldier_Medic_MTP"];
WEST setFriend [RESISTANCE, 0];
WEST setFriend [EAST, 0];
EAST setFriend [WEST, 0];
_unit = group player createUnit [_type, _pos, [], 1.0, "FORM"];
_this addEventHandler ["Fired", {(_this select 0) setvehicleammo 1}];
_unit addEventHandler ["HandleDamage",{_this call local_zombieDamage;}];
_unit addEventHandler ["Killed",{[_this,"humanKills"] call local_eventKill;}];
_unit addEventHandler ["Killed",{["survivorKilled"] call fnc_humanity;}];
_unit addEventHandler ["Killed",{_this call fnc_spawn_deathFlies;}];
[_unit] call fnc_setBehaviour;
};
sleep .2;
if (true) exitWith {};
but didnt work