Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Posted by Above on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Chernarus-1-7-6-1-FACTIONS-2-1-07-11-FINAL-RELEASE-tp4144p4570.html

Haleks wrote
Hey folks!
Just a quick word to say my PC is down...
I don't even know if it's fixable; so it looks like I won't be able to work on this for a while :(

@Above : glad to learn you're working on the bandit spawn mate! I'll do my best to update this release accordingly - eventhough I don't have my data atm ;)

Woah, I gotta say. The bandits are amazing so far.

What I've done to this mission (not sure if I can release it, or if I will).

I've applied it to "Chernarus 2.0 WIP". http://www.youtube.com/watch?v=PyphTKKDDY0 <--- My video showing parts of it.

I've fixed the bandit loot. (5 mags tops (4 for pistol) 3 for "loot" the 2 extra for shooting). Reduced food/medical/water to 1-2.

I've reduced amount of bandits spawning each time triggered (it really feels like MP). Went to Elektro, I heard 3 different guns only, throughout 1 hour of playing. Saw none of them.

The bandit spawns were improved GREATLY.

Removed friendlies (because that's my preference).

I added the new Celle weather system.

I changed the skin menu.

I left the faction changes for bandits, since they're insanly awesome. Instead of bandits instatly headshotting you, they'll shoot zombies and you. So you'll usually hear them first, like MP.

I also fixed the vehicle thing, your upload had the editor vehicles, where they randomly gets fixed. So I added the random damage back. (Not meaning to sound as rude as I did).

And some other stuff that I forgot.

I'll be uploading a video showing the map ingame aswell, on the new DayZ SP project.



EDIT: Haleks, I also emailed you. I guess you haven't read it or whatever.
Also, I hope you get your computer fixed. :(