Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)
Posted by
Haleks on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Chernarus-1-7-6-1-FACTIONS-2-1-07-11-FINAL-RELEASE-tp4144p4192.html
I didn't change anything besides what is listed in the mainpost - so interactions with AI and weather system are the same as usual. By the way : I'm thinking about adding to some survivors the ability to heal other AI, since the player can't bloodbag them. Thing is they won't heal the player...
DarkRaven wrote
Is there a way to add random AI chatter/radio module, is that done through modifying the mission.sqf in editor or is there another way.
Not sure what you mean by random chatter;but if you find a radio in military aeras, you'll be able to hear coms just like in arma 2 - this feature is activated once you have a radio in your toolbelt.
DarkRaven wrote
Also its funny when they use there combat knife on zombies not sure what addon think its cowarmod lite.
CoWarmod it is; I was playing without the bayonette mod, but I think I'll install it back - I have to see this!^^