Re: RELEASE: Namalsk v5

Posted by Above on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-Namalsk-0-741-1-7-6-1-EVR-Bloodsuckers-UPDATED-tp1443p3820.html

DarkRaven wrote
It's fine now after restart, not sure it must of glitched out.

I have only played this,(not for very long) but mostly Chernarus map and AI friendlies shoot zombies in this but not cherno is that normal, because its awesome and all. Have only played for about an hour so I hope they shoot at bandits also.

Also haven't found any vehicles yet, not sure if they have low spawn rate, guess I will soon find out or not.

Enemy AI also don't spawn right on top of you, and not as often. Which compared with cherno where they spawn either right behind you or fairly close.

Loving the atmosphere and eerie sounds really makes it intense, coupled with good AI makes for an excellent SP experience.

Also with warm clothes, I get missing glove texture They are just white, the one with the hoodie.

The reason AI is less likely to spawn ontop of you on Namalsk is because the triggers are really far from water. On Chernarus however, most triggers are close to water. The AI is running a safepos script, wich will put them on land if they're "meant" to spawn in water. This causes AI around cherno/elektro/every other village/city close to water, spawn close to you. I will hopefully find more time to edit more of the mission code, aswell as the mod code.