Re: WIP: DaiZy RSPB Celle 1.7.5.1 (60 lootable player skins, 190 new weapons and more)

Posted by kenny on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/WIP-DaiZy-RSPB-Celle-1-7-5-1-60-lootable-player-skins-190-new-weapons-and-more-tp1807p3775.html

Above wrote
kenny wrote
The problem is the Code
code.pbo

if you use it on another map (same code) it loads fine, including all the scripts, which makes it awesome to play on different maps, but whenever you try to revert it gives the given errors missing blablaabla rh_de etc....

I don't have these problems if I use other codes. so there must be something in the code that you made that is creating the conflict, or I am assuming that you edited the code from celle (mp) as opposed to just creating it from scratch, then there is something wrong with the base code.


don't ask me what I am talking about because I have no idea. hopefully you have more than I do, I just registered to give you this idea. I am useless beyond this point.

good luck and thanks for all your releases.

<edit> dayz_code.pbo is the file I was talking about.

It's funny, because I haven't touched that file.

Just because something is not working with SP doesn't mean I fucked it up. ;-(

I will look at it, though.

Btw, if you do play with a code from another release, don't you lose the skins and weapons?


EDIT: The reason you're able to re-load a mission with another dayz_code is because you're not loading the skins, nor the weapons from the Celle mod. You wont have any loot in the Celle buildings either.
correct sorry for the misunderstanding. again I have no experience, like I previously stated, all I could give was an observation.

but given that, the problem only seems at reload, not when in new game. could it be that a path is not properly set?
again I have no idea, I am just trying to toss ideas.