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Re: ZOMBIES ATTACK A.I. BANDITS & SURVIVORS!

Posted by Nekokaburi on Feb 17, 2013; 7:56pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/F-A-Q-TESTING-WHY-ZOMBIES-WON-T-ATTACK-A-I-BANDITS-SURVIVORS-tp1512p3637.html

Honestly, I've been modifying the crap out of a server for a while now, trying to create the ideal zombie experience for my friends and I, and since there's only likely to be 5 of us playing at any given time at the very most, I wanted to create the feeling that the world was a little more populated with some npcs. But if the npcs can stand in a crowded room full of zombies and fire a full inventory of mk48 ammo without aggroing a thing, it kind of breaks that feeling. The alternative is having my version of dayz up for public download, but the files themselves add up to 1.5GB when zipped up. That isn't a problem for the people I'm building this server to play on with, as I can hand them a thumb drive with the files (and have, several times, so we could test it). But the other issue with making it public (well, two if you count not asking mod authors for permission to modify/redistribute) is hackers and dupers. I've already been on a few custom servers that require a fair bit of downloading and jumping through hoops, and they've all had problems with those people. And since I don't have a lot of skill with this stuff yet, the easiest way to get some of my customizations working was to disable BE entirely.

Right now I'm experimenting with the Undead Mod by Einherj. Those zombies will attack npcs (and even zombify them), but getting them to spawn either via DayZ's methods, or in a similar fashion is proving difficult at best.