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Re: RELEASE: DaiZy RSPB Celle 1.7.5.1 (60 lootable player skins, 190 new weapons and more)

Posted by Above on Feb 13, 2013; 5:19pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/WIP-DaiZy-RSPB-Celle-1-7-5-1-60-lootable-player-skins-190-new-weapons-and-more-tp1807p3440.html

Sheedo wrote
Hello.
First of all, I would like to thank you, Above, and your friends for doing such an excellent work. I enjoy playing DayZ SP much more than MP, and you have my eternal gratitude for doing this. Altough this mod works like a charm, I do have a small problem. I don't know if it's just me, but the NPC spawn rate seems a little bit TOO high. I spawned just outside the city of Wietze, and once I got out of the forest, I was surrounded by, literally, 10 or more NPCs, shooting eachother (and me). Within minutes the whole area was covered with dead survivors, soldiers etc, because the NPCs kept respawning right in front of my damn face. Can you tell me if I did something wrong, or is it supposed to be like that?

PS.
Do you have any update planned for Lingor? I love Lingor.

That is really, really strange. I tested it for a long time before I uploaded it. And the AI seemed to spawn as intended, they would spawn far away from me, and appear as much few. One reason for AI spawning in over and over could be if you're dancing on the trigger, otherwise this should not occure. I hope it only happened once. AI is meant to respawn, but only when you're leaving/comming back to a city. (They should spawn when you come back).

I don't have anything planned for Lingor atm, but if they update to 1.7.5.1, I might update my post, with a new mission and maybe add the DZG building scripts.

What I'm working on now is fixing Celle, I wanna add more of the new skins to AI. But first I gotta fix the re-load bug. I'm not sure if you've noticed, but when you load a save, an error will appear. This is keeping you from saving/re-loading your progress.