Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above
Posted by
Above on
Feb 10, 2013; 9:57pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-tp3034p3357.html
Josh M wrote
Any chance you could slow down the day/night transitions so the clouds don't skip so noticably, or return it to default?
I know it's a minor graphical issue, but it's one that really takes away from my enjoyment as I run on ultra graphics, and the sky looks like I'm watching a slideshow, and as such with them being so choppy breaks the immersion for me to the point that I stop playing after a fairly short period as I can't stand to look at them anymore.
Also, how hard is it to add back in friendly AI? I use an AI re-arm mod, and one that allows you to direct AI in aircraft to take off/land in specific places and ways as a mobile taxi service once I find a heli, so the AI are far less useless in their capacity when grouped. Is it as simple as adding back in the spawn triggers via the map editor?
Adding friendly AI is really, really easy. All you gotta do is add the triggers. :-)
I will keep the timecycle script for the reason that you will never encounter both night/day, without cheating otherwise. If you didn't remove it already, I could upload one mission without it, though.