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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Posted by Above on Feb 07, 2013; 5:06pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-tp3034p3215.html

Ray wrote
Oh right, and another question. Incase you ever get a bit time could you create a mission where vehicles spawnrate is low, right now whenever I enter a airfield/big city 7/10 times there is a heli, and gas stations have 90% times I visit them got 1-3 vehicles in them wich is a bit too overpowered imo, sure its singleplayer but nothing bad in having a challenge to get vehicles ;). Oh right, they all spawn with broken parts (obviously) but all 4 tires and usually half tank or a bit less of fuel, so could they all without tires,glasses etc. I would try to fiddle with it myself, but since you made the new vehicle system youre alot more familiar with it and would problaly take only  a few moments to complete it. Also, loot 100% spawns in NO-AI version every time, no matter if i fly/drive/skydive its always there, AI version dosent have loot until bandits spawn, wich I dont see the connection to.
There's no cheat to spawn loot (afaik) since it's triggered by beeing x metres away from the building.
What I do is run inside, "set building as not looted" and that makes it abit faster.

I could lower the spawnchances. (My goal is to have them as MP). The reason the airfields always have at least 1 heli is because there's no way of saying like "only 1 heli per launch" so I gotta have fairly decent spawnchance. It's hard to get at least 1 spawned heli for each launch.

The reason AI might delay loot is because it's singleplayer. Everything is processed by your computer. That's also the reason loot might be delayed in the first place. Loot spawns in perfectly for me. It could take a second every now and then, but that's fairly rare.

And about the vehicle system, the reason they spawn drive-able is because I haven't added code for them to have random damage, yet. This is something I've been working on though. But I'm always messing with alot of mission and features. Now I'm adding cars for the Taviana 1.5 release I've been talking about (another colab release with Fedus) wich is the exact same thing as this but Taviana. I'm also waiting for Celle 1.7.5.1 to make an update on my Celle stuff.