Re: Possible Bug Fixes for Developers
Posted by DayZ_SP on Jan 23, 2013; 6:29pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Possible-Bug-Fixes-for-Developers-tp2585p2590.html
I encountered no Zombie's spawning a couple of times, but more often than not, no loot spawning after I spawned in. I would have to go to another town, or city rather than the one I spawned at/near. This has everything to do with the maximum spawn radius as well as the individual building spawn radius as well.
It will be different for everybody.
The big thing DayZ relies on is chance and randomization to make sure the experience is varied enough each time you play... And to keep people playing and coming back for more. This applies to MP and SP. It's not a new concept by any means, but plays a greater role than many gamers think.
Did you know that whether or not a Zombie spots you is determined more by random chance than actual line of sight? I found this in the code. Line of sight is a factor, but it's whether or not the Zombe might spot you crawling on the ground, crouching, etc. that is determined by CHANCE.
Using randomized states and conditions is great for providing varied game play, but it is also prone to NOT work as intended because the algorythms and conditional scripts aren't as tightly controlled in the traditional sense. Thus, the randomization includes instances where things might not work at all, work half way, or work in unexpected, unintended ways.