Re: RELEASE: DayZ+ singleplayer
Posted by
Above on
Jan 21, 2013; 10:02am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-singleplayer-tp2144p2526.html
speaker-60 wrote
cant wait for the buildables to be working, would you concider adding in the skins from the dayz 2017 veriation more so because there are more female skins as at the moment there is only one skin for female :(
are you going to add other features like the respawning, day/night cycle, refuling scripts
iv always thought it would be cool to have the player/ai that is killed by a zombie turned in to a zombie. the very idea that zombies could be wondering around with a pack full of loot and maybe a holstered weapon, would add a new dynamic to looting zombies. having ai killed by a zombie and turned in too zombies would be cool but a start would to be to have bandit/survivers zombies spawned with random loot just wondering around among normal zombies would add diversity to zeds as i beleave there is aready a zombie face texture for players(id like to see female zeds as there dosnt seem to be any at all and better textures for the zeds -
http://www.youtube.com/watch?v=Y0qQrYNSKLY there amazing textures makes the zombies fit the part better)
Hello, I do not know about 2017 skins, simply because it is from another mod (wich can indeed be downloaded here too!) :)
However, I will add the respawn scripts, the timecycle and the refuel script. :)
I wanna have the missions as close to the MP as possible (apart from the "MOD" missions I've made). The zombie idea is awesome, I could perheps release something "special" with that in that case. But I wanna keep the retail DL as MP-like.