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Re: RELEASE: DaiZy Fallujah SP (with custom buildings AND BASES)

Posted by Above on Jan 13, 2013; 8:11pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Fallujah-SP-with-custom-buildings-AND-BASES-tp2204p2333.html

DayZ_SP wrote
NicoCaffa wrote
Im so glad that you just started to make some bases (like the custom villages in Takistan...), but I want to ask you how can we recognice them. Are them marked on the map (or, can you mark them?). Anyways, if you want to keep them secret, how can we recognice the truly safe-base against some error in the spawn?

By the way, AMAZING job.
All ARMA2 mission makers can mark objectives and whatever else they want on the map if they know how...


I will reply to your both in the same comment, heh.

First of all, I didn't add all the buildings (except for the Celle mission here). Secondly, as DayZ_SP said, anyone can add the buildings on the actual map, if they know how to. I'm fairly new to this, especially the map editor. So I don't know how to add it yet, not that I really looked into it yet. I did indeed not cred the admin of the server who added the Fallujah buildings, but I'm still trying to get in touch with him.

HOWEVER, the Takistan custom buildings etc are in and around villages, so they're easy to find.