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Re: RELEASE: DaiyZ 1.7.4.4+

Posted by RobinTyler on Jan 05, 2013; 6:21pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiyZ-1-7-4-4-tp1441p2155.html

solutiongames wrote
To be honest I haven't really played other missions for too long until today. The reason being was because I was intimidated by all the different DaiyZ SP missions currently out. So I started playing "DaiyZ_X_AEG.Chernarus" under the same 1.7.4.4+ code that was giving me the "Display Disappearing" bugs and noticed that when resuming or reverting a save, the display would not immediately be present, but after a few seconds the display would appear and work correctly. My conclusion with this bug is that maybe the problem lays within the "DaiyZ_ULTIMATE_v01e.Chernarus.pbo" mission when using the 1.7.4.4+ code.

UPDATE: I looked into it a little more and found a similar thread in the "Help!" section (I know, I know...Go figure). The thread starter is having problems with the current mission that works correctly for me. But that's another story.. Thanks for all the help and support though AboveDayZ.

UPDATE2: Alright. So it's confirmed on both retain/Steam versions and the current AEG mission that I have started playing today, as well as other missions, have correctly working huds under 1.7.4.4+ code. I guess the only mission that doesn't work for me is the original mission that I originally posted about.
I experienced this same issue with the "DaiyZ_ULTIMATE_v01e.Chernarus.pbo". Fixed by using a different AEG mission. So you're not alone, solutiongames.

Does "DaiyZ_ULTIMATE_v01e.Chernarus.pbo" run smoothly on a non-1.7.4.4+ DayZ folder? Or is it a required mod to have for it to run optimized?

Also are there major differences with the AEG missions from "DaiyZ_ULTIMATE_v01e.Chernarus.pbo"? I am entirely confused. Apologies for this.