Posted by
Oliv82 on
Dec 25, 2020; 1:54pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Namalsk-v6-11d-25-12-2020-tp18424p20833.html
shurik wrote
I think there was some miscommunication about the music.
the music just works fine, when u start a new game.
After some playtime ~1h, don't know what triggers it, the following happens.
When a music track starts to play, it only plays for about 3 seconds, then it skips to the next track, this track again only plays 3 seconds and skips to the next track, and so on...
I checked all eventual conflicts loops linked to the music scripts, all scripts are ok
in all previous versions, a lot of musics doesnt have a fadeout end, thats explains the weird "cut"
About the 3 seconds, i really dont know why, all looks ok in scripts :/
shurik wrote
fatigue -> so at a certain amount the player has to sleep now in v6.11d? Any other effects (I'm fine with just resting at a tent :) )?
Fatigue works now, you can check it in epeen monitor, no effects, just allow player to sleep
By my last test, it should be ok about timer, fatigue increase with the weight loadout of the player
If you really want test the sleep feature, open cheat menu > utilities > Recover Uncons.
the Fatigue value change to 2500, just enough to sleep )
You can change this value at every time, to back to the original value, open:
missions\cheats\TEST_OBJECT.sqf
line 14:
dayz_sleepTimer = 2500; // change value here and execute "Recover Uncons."
shurik wrote
i played in total about 30 hours this version of namalsk , i did not encounter a blowout yet.
Blowouts are linked with the weather, if the forecast of the HUD show -- with bad weather, theres a chance to income, if you play since 30h with a nice weather, its normal to dont have blowout
In fact, the "weather change" script use probabilities to have good or bad weather
If you play often with rain, the EMP will income more quickly
Also if blowouts have rarely frequences, its because they are very annoying for the player :p
Maybe if you really want to see an EMP, place this line in TEST_OBJECT.sqf
execVM "scripts\blowout_client.sqf";