Posted by
Eric the Viking on
Oct 18, 2020; 2:30am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-Single-Player-DayZ-Epoch-tp20711p20712.html
Customizing your gameLets get straight into it. You'll need;
Notepad++PBO ManagerStart by opening Config.cfg...

and change three things;
verifySignatures = 2;
requiredBuild = 131129;
difficulty="veteran";
so they look like this...

The first is because we will need to modify other files and the game will kick us so we tell it not to check the files. The second is a compatibility issue and the third just makes the game a little easier - leave it if you prefer :)
Save the file.
Next, and in the same location, open Hive.ini look for the following...

I have modified mine - this means every time I start the server it starts it at 0800 hours. You can set this to your liking or leave it alone Or, you can blunder around in the darkness with the AI and zombies... :) Remember to save the file if you change it.
[
For the next bit, this is where we can modify the AI systems - it's optional so you skip ahead if you like]Head to the server folder and using PBO manager extract sayz_server.pbo...

Each of the AI systems has their own configuration file. You can adjust the skill of the AI in these files.

Keep in mind that some of these missions have 20 NPC - all shooting at one thing - you - so adjusting their skill or numbers isn't a bad idea. I would suggest actually playing the game first and seeing for yourself if they need adjustment because they are not too bad. A good weapon and good cover is vital!
If you make any changes, save them and then repack the file like this...

You can then delete the "dayz_server" folder. A backup of the .pbo prior to modification is automatically made (with the .bak extension).
Next, extract dayz_code.pbo the same way...

and open configVariables.sqf
This is the main configuration file and there's a huge amount of info in here - be careful what you touch!
There's only one things I change here;
DZE_ZombieSpeed = [2,2]; Set this to [2,2] if you want your zombies to only walk.
Remember to save if you change anything and then repack the .pbo file like we did with dayz_server above. Delete the dayz_code folder when done.
Next, open init.sqf in the mission file...

Again, this is a major config file, be careful what you touch!
Go through the entries one by one and consider any changes you might like to make, I do the following;
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabledNeither of these are needed, just unnecessary overhead.
dayz_spawnselection = 1; //(Chernarus only)Set to "1" so you have a choice.
dayz_DamageMultiplier = 2; //1 - 0 = DisabledI don't touch this but if you want the challenge of running zombies you might like them to hit less hard. Or harder if you like.
DefaultMagazines =
DefaultWeapons =
DefaultBackpack =
DefaultBackpackItems =These lines determine your starting loadout - edit them if you like.
DZE_GodModeBase = true; // Make player built base objects indestructibleSet this to true - the AI
will come for you....
Adding FeaturesI'm not sure if there's a default towing feature in Epoch, I've heard it mentioned that there is - perhaps you need a rope but anyway an additional one is more flexible. And given how many times I've died I need to get back to my body quickly so I need a rapid transport method - here's how to add both;
Download the tow/lift package
here and the deployable bicycle
here. (Click the green "code" button and select "download ZIP" option)
Both files contain install instructions but briefly;
For tow and lift, drop the "logistics" folder into the mission root.
For the bike, drop the "addons" and "overwrites" folders into the mission root.
It will look like this...

...and then open init.sqf (as in above picture). Look for the following lines...

and insert the following lines;
call compile preprocessFileLineNumbers "logistic\init.sqf"; //Tow & Lift
call compile preprocessFileLineNumbers "addons\bike\init.sqf"; //adds a deployable bike
as shown below...

Next, scroll up to DefaultWeapons = ["Makarov_DZ","ItemFlashlight","ItemRadio"];
and edit it to read;
DefaultWeapons = ["Makarov_DZ","ItemFlashlight","ItemRadio","ItemToolbox","ItemMap"];
Save the file when you're done.
This puts a toolbox in your inventory when you spawn - left click on it and you'll get a build option. You can also "repack" the bike and get your toolbox back. I also added a map to help me navigate my way back to my corpse.
EDIT:For reasons I have not yet determined, the lift feature doesn't work. I'm not sure why.