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Re: Land of the Dead 1.00 - Revisit LoD

Posted by rhomesteadroll on Jul 12, 2020; 8:23am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Land-of-the-Dead-1-00-Revisit-LoD-tp20307p20635.html

Nope. Napf, Chernarus, Namalsk and Panthera 2. Think the previous LOTD got it in a separate package (map pack), I never manage to launch that tho. Only played Chernarus map in LOTD before v1.0.

DayZ (Last Days) and DayZ SP Plus also have Taviana added. Last Days is very similar to v1.0, only without traders and @house what I can tell. But you can add @house to all mods except Warfare (Takistan). Open up 95% of the buildings in your maps. Try Taviana in Last Days + @house. Almost the same.

One down and one upside tho. Sadly it runs a bit heavy, and not that smooth as LOTD does. Runs fine, but not that extreme light as LOTD does for some reason.

The loot are more mixed on condition in Last Days. Here you can find operating tools and gears. You ain't have to repair every little thing from the gecko (all the time) in this mod. A sweet spot compared to LOTD in my opinion.

And if I remember these mods right. It spawns loot pretty rich outdoors as well. Not just doorsteps. Kind of spread to walls, wrecks, thrash piles, road obstacles and so. But if you absolutely need loot as in LOTD, in all buildings (opened), maybe you can test to switch (spawn items pbo). Pretty sure DayZ mods has a pbo file handling that. If it has, it should act on construction/environment and not on map place, right? Like this type of building, not the spot? Myself never had the need doing this, but it could work switching that file. If it does these mods should be nearly identical.