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Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v11.30b (25.05.19)

Posted by benevolentdevil on Jun 24, 2019; 4:09am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p20298.html

played it for a bit ... thirst rate is insane, but is more like classic vanilla dayz with occasional AI in it.

 I still want the epoch if can get it to work, rummaging/looting is fine , but I really wanna decent base build option.  

 However this mod is done very well, but I wish Olive had put the work/effort into his wasteland1987 mod , that one is neat, you got money from killing bandits/AI , it had traders ... lots of neat features like calling supply drops at radio towers or the airports.
 
 It only lacked base building and a tiny bit of AI spawn issues.

This one :

I like it's more like vanilla with a few extras, like roaming AI bandits.  
the new options features I like also!
Also more open buildings is very nice!

Option features seem a bit buggy - I put on walking zeds to test it, I found a few zeds that still ran.
 - Loot generation : I put the loot spawn on 6 , and got no more loot spawning than it on default.
    Also, I noticed traveling 500m away from loot spawn and coming right back, spawned in new/different loot each time.

Dislikes-  Fuel is limited , thirst rate is way too high. Hunger is just right.
           - Don't like not being able to self-bloodbag
           - don't like hitting caps locks suicides you.
           - don't like can't eat if full to regain blood loss.
           - dislike getting infection ever time a zombie hits you. ( I got the cannibal disease first hit , started crying, laughing , and shaking instantly. )