Posted by
Oliv82 on
May 27, 2019; 9:58am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p20261.html
whiteLotus wrote
I can't believe that this Daizy mod still makes progress. so far so good. works perfectly, but may i request something. can you increase the NPCs (bandits, friends, etc) spawn and the loots also.? you can make it like a separate option for this mod, just incase if someone wanted to play the regular mod spawn rate.
@whiteLotus
Hello and thanks for the post !
I worked to balance every factors in the game since long time to have a "survival" gameplay, not too much bandits spawns, low loots spawns and both factors are linked.
I know some players who download my mod have different way to play, I understand that.
My priority is to fix strange things, strange values etc... but the "code" work perfectly now so I can work on gameplay user options.
-For the Bandits spawns:
------------------------
You can decrease the delay in "1987FACTIONS_Chernarus_v1130b.chernarus\fixes\player_spawn_1.sqf"
(Line 52)
dayz_townTimer = dayz_townTimer + 1;
by:
dayz_townTimer = dayz_townTimer + 1.5; // + 2 or + 2.5 or + 3 etc...
You can do this before the next update...
-For loots chances:
-------------------
"1987FACTIONS_Chernarus_v1130b.chernarus\dayz_code\compile\building_spawnLoot.sqf"
(Line 14) for regular positions:
...
if (random 2.1 < _lootChance) then {
...
by: (exemple)
...
if (random 1.8 < _lootChance) then {
...
(Line 32) for small positions:
...
if (random 2.4 < getNumber (_config >> "lootChanceSm")) then {
...
by: (exemple)
...
if (random 2.1 < getNumber (_config >> "lootChanceSm")) then {
...
-For Survivors chances:
-----------------------
"1987FACTIONS_Chernarus_v1130b.chernarus\scripts\mission\fnc\doSomething_bandits.sqf"
(Line 1)
if (random 100 > 94) exitWith {
...
by: (exemple)
if (random 100 > 84) exitWith {
...