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Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v11.29c (27.03.19)

Posted by Oliv82 on May 18, 2019; 6:19pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p20253.html

Thanks again for the feed back Noa15Lv :)

That was a big mistake by me, quickly solved by Eric :p

Noa15Lv wrote
By playing for a while, i notice that "Eye Meter" jumps from low to high in random places..even when i'm in a field, laying on floor, so it alerts other zombies and then i'm dead.
Dayz code detect every 0.2 seconds witch surface player is on, there 4 main surfaces:
- "grass"
- "forest"
- "concrete"
- "rock"
+ 2 additionnals: "isOnRoad", "dayz_isSwimming"
(if all those surfaces are not detected, its the "default" parameter who work)

It also detect 3 player positions: "lying" "crouch" and "standing"
Info: you can increase your stealth by going inside houses or change clothes
dayz_scaleLight also calculate: day/Night time, moonIntensity, overcast, rain and fog
Last little things are "RoadFlare(s)" and "Land_Fire(s)"
thats all :)

All i can say to you is to run every time you are spotted by zeds and try to hide in houses if you don't have any weapon !

You can also adjust max zeds qty nearby player in "init.sqf" (line 66), "5" by default, "6" is easier, "7" very easy
but you need to restart a game evry time you change this value