Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v11.29c (27.03.19)
Posted by
Oliv82 on
May 16, 2019; 9:35am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p20251.html
Sorry its confusing
@CBA_CO add "Arma2 BIS functions" by the scripting way, those functions are required for 1987mod
if "Functions Module" is placed on the map editor (the blue square), @CBA_CO is not necessary.
Eric the Viking wrote
So, to clarify, we no longer need CBA_CO as a separate item?
I prefer avoid additional @mod to keep the performance of the game
But as you can see, for some reason, I forgot to add @CBA_CO in ALL my updated files since 11.29c !!!
For all "new" players who wanted to play this mod, thats was impossible to play :/
Eric the Viking wrote
I'm guessing this will require a restart? Are there any other updates planned - I really don't want to restart my current game but if this last fix is it for a while then I will, to gain the benefit of that fix.
v11.29c is OK, no bugs, no script errors its stable, but 11.29e fix the build script with some very minors code optimizations and fix the unnecessary load of player for some light weight objects (see the list)
If you want to continue your savegame at 11.29c, there is no major reason to restart
Eric the Viking wrote
EDIT: Did you fix the PATCH file paths? If not perhaps a note in the install instructions? It will help prevent people having problems.
The PATCH file paths are not changed, as shown in openning post, all is ready to play in v11.29e :)