Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v11.28c (19.12.18)
Posted by Oliv82 on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p20168.html
Hi, I checked some things in this mod and Im back to work again :)
v11.29a:
- New var: dayz_nearStarv, zeds switch to "food" loot class if player is near starvation
- "z_doctor","z_hunter","z_soldier","z_soldier_pilot","z_soldier_heavy" has better lootChance
- "player_updateGui.sqf" updated
- selfHeal cheat script updated
- "player_spawn2.sqf" updated
- "init.sqf" add setDate command to ramdomize game start time
- POI: SouthernAirport updated
- POI: StarySobor fixed
- POI: Chernogorsk fixed
- "Camp" building class loot positions is fixed
- Military Camps and Tents classes now release loots (+Medical tents)
- Tent scripts are fixed (+ added DomeTent) (fixed tent pos + diag_tickTime + added "Cancel action")
- "equip_crate" + both Tents types light inc. of capacity
- "object_monitorGear.sqf" + "fn_selfActions.sqf" updated for Tents
- "NPC_AlertZombies.sqf" + addEventHandler commands updated for Ai's (less CPU stress)
- "player_spawnCheck.sqf" updated Loot/Zeds spawn commands
- slowCheck update: delete loot command added when player is out of buildings range
@jack4star
Ive ever encounter those situatons, I dont know how to fix that for the moment but I check for it