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Re: Dayz ( Daizy sp) , Land of the Dead

Posted by benevolentdevil on Jul 29, 2018; 4:45am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Dayz-Daizy-sp-Land-of-the-Dead-tp19745p19835.html

Epoch isn't always daytime ... thats the crappy server admins whom code that in ... lol.  
 When I played Epoch , it was less "modded" than it is now ...  still easy mode, but it got dark , no moon nights or over-cast/foggy/rainy ... no high end thermal scopes, only one rifle with night vision scope, and one other you could use nvgs to aim through scope wise, or use iron sights ...
  Epoch was far less "militarized" than Over-poch was ... and in order to get legit upper-end milspec gear/weapons, you did have to work for it, either be a high level hero, or high level bandit ... , well, you could "find" things occasionally on that spectrum, but as far as easy-mode buying it ... you had to work at it.

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yeah I discovered that in LoD with the AI as well ... I think there is somewhat a "reputation" that relies on how many bandits you kill , zombies you kill ... that effect some of those AI that ignore you at first ... but I think while they won't attack you ( unless you go bandit yourself lol) , I think some will always be indifferent if you exist or not ...

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 For MCC I used the Undead mod ,  or the Infected Mod ... both about the same ...
DZM ... runs itself through many parameters , no real "need" to MCC control it ... , Loki's lost key if you want 'cheats' enabled in DZM ... , but the "fun" of DZM is it's difficult , the only things it lacks .. is like you said, the survival aspects.  

 But yes, I've ran into faction issues using MCC before , ... before messing with zombies, Stalker Mod the "neutral faction" ( loner-stalkers) was buggy, and difficult to spawn in ... if I remember right. Also had issues with AlienZ mod same way.

But I do think MCC can run in DayZ code , I'm just unsure how to make Players be able to use the food/thirst/temp/blood UI , setting up for it ...
 Sadly though, i can only "test" so much ... because , not only do i not have players to test with, I still cannot play MP with my ISP so bad on Arma2 anymore. Couldn't host a mission that way either, as it is worse doing so, than simply trying to play MP.  
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 In unrelated "news" , I've taken a bit of a break from DayZ/Arma2 and picked up playing Stalker again.
I have STALKER CoP  ... , I've never played it "modded" before ... but I'm downloading Call of Chernobyl mod right now ... It changes the entire game from what I've seen online ...
 STALKER games, are survival-ish fun ... in my opinion ... it' s only "drawback" in my eyes, is it's entirely SP ... I kind of get tired of playing it "normal" , doing some cool or discovering neat things, and I'm the only person whom gets to experience it while in game ...
 But for a SP game ... it's very ... fun.  Quite a bit on the unforgiving/harsh side at times, but for it's age, unexpectedly fun ...

 I got tired of being aggravated by the extensive extras and tools needed for LoD construction , I simply didn't feel like un-packing the .pbos to do fixes like 00000 did. In part, because I'm sick of looking at .sqf and config codes , and in part because doing so, means I'd have to start over from scratch again ...

So feeling a bit "burned out" , I turned back to Stalker CoP , cause i hadn't played it in a long while.