Re: Dayz ( Daizy sp) , Land of the Dead
Posted by benevolentdevil on Jul 27, 2018; 6:30pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Dayz-Daizy-sp-Land-of-the-Dead-tp19745p19830.html
The "normal" AI in Origins were fine, it was the mission AI that was a huge pain.
an observation of most dayz I made, was you can do much "heavy combat" with zombies/infected, because they are up close and visible ...
AI can be 1000m away, show up as small pixel dot , with trees/grass/objects in the way ... very hard to spot and target.
I don't think thats too fun to be honest ... I think AI should be able to engage farther than 300m away , unless of course , you initiate shooting at them from farther away ( like using a sniper rifle from a distance.)
Some of that is a fail-point of arma2 engine though ... distance viewing units , is more pixel hunting than realistic line of sight/aiming.
On Olive's mods ... I don't like his Faction one much, ... but I do like the "Wasteland1987" no zeds one ... with the exception, that one and dayofSurvival ... enemies can spawn right on top of you. You'll be looking at a tent, then all of a sudden 3-7 enemies spawn right on you, shooting you as they spawn in.
sometimes a "patrol trigger" will spawn a vehicle patrol , or increased spec Ops AI like 50m away, of course they too shoot before fully rendered in ...