Re: Dayz ( Daizy sp) , Land of the Dead
Posted by benevolentdevil on Jul 27, 2018; 4:57am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Dayz-Daizy-sp-Land-of-the-Dead-tp19745p19819.html
Yeah, that circle shaped mega structure is more suited to online MP , I just thought it was a neat design idea , amazing what others can code for building with Epoch parts.
- Markets ... I agree 100%. I didn't think so at first, but that was because I didn't know any better ...
That touches on your "sims" comment a bit ... which I think "survival" would or should be more "sim" like ... as in more interactions beyond just looting and killing.
Markets though, at first I thought it was nice, because it made it easier to get things you'd normally have to travel farther to search for.
But I played a while, and figured out that messed up the game play ... it made it too easy-mode.
I would have liked to see, more of a "player-driven economy" ... as in direct trade, not places you could just go buy whatever you wanted.
The problem with "player economy" was, well, everyone could find everything , anywhere more or less.
To be honest, there was 100% absolutely no reason or logic to "murder/KOS" other players. If they had loot ... a few towns or a trip to a military area , you had the same or equivalent loot generally speaking.
It just would have been more "realistic" to do a trade for items, some items and things so rare, as they would be "valuable" or worth like 10 food, and 5 waters or sodas ... or more even, ...
But the way DayZ was set up ... really impossible to do a direct player to player "trade system" like that.
As far as a "sim" goes ... I understand from a single player perspective what you intend with that. SP rather forces out of the simulation , and just be a surviving combatant.
MP wise though ... it 'should be' more of a SIM, not a glorified deathmatch arena with random loot and zombies thrown in.
I was in the US Army for a while, and I've done solo survival courses both mil spec and civilian ...
I can guarantee 100% , raw basic "survival" alone , no aid, no help, no luxuries like electricity and running water ... sucks. It sucks , that about 70-80 hours is all you can stand and want to do. You 'can do more ' , you just do not want to after a short time.
And thats with no people around to rob you, or kill you, or zombies to eat you. Just solo , trying to get by.
In a SHTF situation, or big disaster aftermath, "survival" a portion of it would be having some sort of small groups, or "colonies".
I tend to think about that movie "Reign of Fire" , there would be other survivors ... they'd try to survive together, somewhere "safe" or safe as could get ... safety in numbers, many hands make lighter work, and of course ... not everyone has the same skillset or knowledge needed.
To me, it's less "Sims" , and just more "realistic expectations", it should be more of a "simulation" ... but sadly All DayZ fell short of that , somehow or someway.
As far as LoD "construction" , I do think it's maybe more forgiving of the simplified vanillia included portions. You have probably gotten a tad "lucky" not breaking anything even doing that , cause chances look to be set fairly high by script to break stuff ... if I'm looking at it right.
But I just feel there should be "more" than just stashes, tents , and barb wire to make you a place in the world ... even fortifying up a house or building would technically be "better" , than living in a tent full time.
Actually ... you can make a hut/cabin out of sticks and mud in real life, fairly easily ... the more clay content the mud, the better ... which would be also far superior to a tent in the long run.
Well, with fire, water and clay ... you can make bricks, "mortar", cups , bowls , roof tiles ... fireplace, pots to carry water, pots to store goods in ... a biit of wood, makes for shelves, utencils , ... ect.
Lol, now I wouldn't expect such to be "zombie proof" of course , but again better than a small flimsy tent hahaha!
Survival wise, there is a lot, and I mean a lot that DayZ doesn't even cover ... or what it did, it either "over-complicated" simple things , or excluded common sense simplistic things entirely.
Sorry about the threat de-rail with the screenshot of the circular fortress ... I didn't make that, just seen it, I thought it looked neat, and just wanted to share it.
I wouldn't build anything like that for SP more likely ... not until I put in many months of playing , if then even.
If I was on a public server, had a clan ... then I'd build a fortress to keep our stuff safe, and secure ... as best I could anyways.
But for SP ... or not playing with others even on MP ... or just a few occasional friends or buddy's in passing ... I prefer smaller, manageable , often over-looked/ignored builds.
I mean hehehe, big bases, means you got lots of stuff, big vehicles, ...ect. makes it too "tempting" for others to want to break in, sneak in, kill you, loot your stuff ...
Most will simply ignore/over-look that small little hut looking thing ... if they come across it that is.
If it' s not big and flashy, they think you are a noob, it's a "starter base" ... can't be that much in there ... ect. Some might still try to get in, or camp it to kill you ... but thats just DayZ MP for ya ...
But my "ideal" DayZ situation , would be to play more of a "role" ... like maybe what my character is good at is hunting/fishing ... got a little wood/cabin up in the woods, I go out mostly to hunt animals, gut/cook the meat ... or fish for it , then travel to "survival camps" , trading for other things I need or want ... , which is a totally "realistic" survival based "role".
Maybe only a few players, have skills of actually working on vehicles ... so they might become "mechanics" ... maybe some have some engineering , so the Bigger buildings , electrical grids, water purification ...ect was what they did, medical ... nurses and doctor "roles" ...
While one could look at all that, and say " that's like real life" , but that's how it'd be in surviving a huge catastrophic event , even something as far fetched as "zombie virus outbreak" ... more people means , more skillsets/knowledge gets passed around, ... things we take for granted , would be highly prized and desirable ... can you knit/make your own clothing? Do you know how to preserve food with-out refrigeration/electricity? Do you know about livestock, can you farm or grow your own food? Would you be able to patch up wounds, or know how to treat illnesses? Sure you can scavange pharmacies ... do you know though, what is antibiotics , and what is pain killers, or blood pressure pills, or what combos of medicines would kill you , or make you sicker?
See, it's a basic idea, that long term "survival" would absolutely be dependent on others grouping up and working together. So, yeah in a way it'd be very "sims" like ...
Of course you don't have to play that way , lol ... I like we have different playstyles and desires on how we approach this thing.
I look at it like this ... if we were playing MP , because your nature is cautious, and do't mind tedious ... you'd be good at the things I'm not good at. I'm more ... quick to get things done type, I set a task, and get it done ASAP ... against other players, I'm great at combat ..as long as they don't got a tank , or aircraft thats OP ... Ai, well, I'm still working on that ... amazing Ai aimbots , I have a harder time seeing them alot , or figuring out where exactly they are shooting from.
( seems like more pixel hunting , than it is combat from my point of view.)
But I like to get "set up" , first thing is basic needs ... hatchet, water, food, fire-capability , then weaponry/ammo ... then storage or vehicle, many times I just skip the vehicles cause I can walk/run everywhere anyways , lol ...
Then it's stock up , and security ... if I have ability to build a decent "base" or camp I will ...
But I've never been "into" trader cities , markets , going to get aircraft or fast cars, or armored -anything- ... , not after I played a while, and figured out those things kind of help "ruin" the game play for me.
Other players, used it all for easy to get to where they could go battle royale everyone else ... , no "moderation" , always one extreme or another ...
I do like about 85% of LoD ... I was very impressed with it when first trying it. It wasn't until, the toolbox thing , and tedious over-complication to do the simplest things , that soured my enthusiasm a bit.
For what it is, I still think it's a cool mod ... , just part of my problem is I'm just a bit burned out on DaiZy Sp. But, ... there's not much else to play SP wise for Arma2 Co ... most made "missions" are buggy, incomplete , run addons/mods I don't want ... and are also generally aggravating in more ways than I want to put time in ...
I don't feel like cracking open the LoD files, and fixing the parts I don't like ( if I could figure it out, that is ) ... more cause I am quite a bit bored with DayZ/DaiZy concept at this time.