Re: Dayz ( Daizy sp) , Land of the Dead
Posted by benevolentdevil on Jul 21, 2018; 6:56pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Dayz-Daizy-sp-Land-of-the-Dead-tp19745p19764.html
I will probably not get Last Days ... LoD is gonna be it for me.
I'm feel the AI is a tad too much. They are too skilled. Most are anyways.
You got lucky they were shooting and moving away from you, the shots giving them away ... when I play, I normally don't see them , and get shot blind or from behind ( or they shoot me while i'm at a building entrance stepping out. They never seem to give away thier position ... only rarely have I seen them running in the distance. I think AI normally spawn too close too in most of these mods. I've had them litterally spawn in my face and shoot me before fully loaded in many times.
Maybe I think like AI and just happen to go to spots they spawn at, I don't know ... it does get aggravating to get killed because of spawn-in locations , and not because you were out-maneuvered.
I do like Chernarus a bit better than Taviana , I only like Tavi because of the extra buildings ... I'm certain though, it's just because it adds "Zero-Buildings" addon in it's .pbos ... Otherwise, I think Tavi is a horribly designed map. That bridge between the islands, is too long ...
at one time, I took the Day of Survival mod from here, I added all the addons for buildings from Epoch ( MGB buildings, MGB Killhouses, and Zero Buildings ) and it opened up way more enter-able buildings on Chernarus. I'm sure , such could be added to LoD Chernarus too ...
I forgot how i did it ... specifically ... I think I had to repack all .pbos with the new added ones, and open the mission in the editor , load it , and repack it into a .pbo mission as well ...
It's been too long though for me to remember how I did it.
I do remember loot did not spawn in the enter-able buildings ( as DoS would lack building position codes to do so. ) , but it was nice having more interiors to get into.
As far as LoD ... I like it the best so far, in part because it seems to make you work harder to do even the simplest of things , some of it is also a tad over-complicated I think.
since I can't get my toolbox to load up tools yet ... I can't start working on the Jeep I found. I also think engine, fueltank, and tires take up too much inventory room ... but with-out the toolbox , you can't even repair tires found. Even though I have a crowbar, handpump, all the tools ... I'm missing a sledgehammer handle ... I have the head to make one, just can't find a handle. ( why I couldn't just craft one out of wood ... who knows??? )
So that's a bit aggravating ... I hadn't found a grind stone either ... I don't really know where to look for one of those. Every hunting tower I've seen and checked has been empty or just trash in it.
There are some things I do like though ... like the Silver cases, you open them and they give you more stuff, mine had a USB in it, I hadn't used it yet. It also had a bloodbag, and 5 mp5sd mags in it ...
I didn't need the magazines ... but it was a nice feature.
It's interesting enough to keep playing, my goal is to at least be able to start a base or hide-out of some sort, and fix that awesome looking jeep ... , which will probably take me a while ... and mean I need to look in places I normally avoid I bet.