Re: Origin Lite SP 0.1
Posted by Klaycus5555 on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Origins-Lite-SP-0-1-tp19101p19576.html
//Simulation Server DayZ
diag_log "[SPP]: Start Simulation Server DayZ";
allowConnection = true;
dayz_preloadFinished = true;
myPlayerSpawn = false;
isSever = false;
isLoops = true;
enableRadio true;
server_gutObject = {};
server_onPlayerConnect = {};
server_onPlayerDisconnect = {};
server_playerDied = {};
server_playerLogin = {
_playerObj = player;
_clientID = owner _playerObj;
PVCDZ_plr_Login = ["42",[],[],[0,0,0],true,dayz_versionNo,typeOf player,true,false];
_clientID publicVariableClient "PVCDZ_plr_Login";
diag_log "[SPP]: server_playerLogin ok";
};
server_playerSetup = {
_playerObj = player;
_spawnSelection = _this select 3;
_clientID = owner _playerObj;
_position = getPosATL _playerObj;
waitUntil {
//Spawn player on map
if (dayz_selectRegion == 6) then {
//Random spawn player on map
_position = [] call mySpawnPlayerSPP;
} else {
//Select spawn player on map
_mkr = getMarkerPos ("spawn" + str(_spawnSelection));
_position = ([_mkr,0,1500,10,0,2,1] call BIS_fnc_findSafePos);
};
_validPos = ((_position select 0) != 0);
_validPos
};
_position set [2,0];
_playerObj setPosATL _position;
PVCDZ_plr_Login2 = [[0,_position],[],true];
_clientID publicVariableClient "PVCDZ_plr_Login2";
myPlayerSpawn = true;
diag_log "[SPP]: server_playerSetup ok";
};
server_playerStat = {};
server_playerSync = {};
server_publishObject = {};
server_routinePlayerCheck = {};
server_townDeZombify = {};
server_townZombify = {};
server_updateObject = {};
server_updatePlayer = {};
zombie_findOwner = {};
dayz_clientPreload = true;
diag_log "[SPP]: End Simulation Server DayZ";