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Re: RELEASE: Zargabad SP

Posted by DayZ_SP on Jan 01, 2013; 4:00pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-Zargabad-SP-tp1869p1949.html

Larry wrote
this would be the best for me if there are LESS bandits and survivors on the NOAI version.
They spawn too quickly, there are about 4-7 bandits and survivors on my MAP! and I thought there will be no survivors joining you in this version then why a sniper holding an AK and a female suvivor holding an ANTI-MATERIAL rifle join my group when I was in the CITY? o.O also why the ai gets the ANTI-MATERIAL rifle? I cant escape those guns. there BIG.. xD
Multiple bandits spawn because the script that creates the units is designed to create a GROUP of units and not just a single unit. It's from the original ArmA 2 and simulates a three, four man patrol players might encounter.  The number can be changed by having ONE entry in the selection field, but then you lose the randomized appearance.

Second, multiple bandits spawn because the trigger that calls the script is activated by anybody, Zombies or humans and is called repeatedly.

Third... Has nothing to do with AI scripts...

I've seen DaiyZ maps on certain sites where the uploader claimed they were the sole creator! The irony is they don't function properly because they are missing certain code like altered dayz_anim.pbo, etc.

This demonstrates why it is important to put credits in the map as a digital watermark to prevent blatant theft by script kiddies who don't have a clue as to what they are doing. DayZ may be open source, but that does not excuse others from taking credit for the hundreds of combined man-hours it takes to write, test and perfect additions and even corrections to the original code.