Re: RELEASE: DaiZy FACTIONS Namalsk v6.10a (05.04.2018)
Posted by Oliv82 on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Namalsk-v6-11d-25-12-2020-tp18424p19305.html
I have small updates to come but I wish to know if addAction bugs are fixed, for me nothing have changed with those updates, but 10d new version is a bit back closer to original codes of 1.7.6.1 about selfActions structures
fixes in standby:
- added "s_moving_AI" handler (while {1==1} do {...) for "s_player_mvSafePos_AI" addAction command
- doMoveSafePosAI.sqf: Force recruted survivor to move without aiming/shoting zeds (_selectedUnit disableAI TARGET/AUTOTARGET/WEAPONAIM, _selectedUnit allowDamage false/true)
- ppEffect: radiations grainSize/intensity effects are now linked with the type of player clothes
((dayz_zoneRadLvl + dayz_evrRadLvl)*0.02)/(202 + dayz_radProt), //ppEffectAdjust arg. 0
((dayz_zoneRadLvl + dayz_evrRadLvl)*4.00)/(442 + dayz_radProt), //ppEffectAdjust arg. 2
- player_wearClothes.sqf: female character init condition fix
- Selection gender menu: female type identity fix (added "Lisa_Doe" in description.ext)
- wrong magazine name "ItemAntimet" replaced by "ItemAntiRad2" (cfgLoot.hpp)
- added some quivers/bolts entries in loot tables
- Weapons trader: added "Radio" and "Geiger counter" items