Posted by
Oliv82 on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Namalsk-v6-11d-25-12-2020-tp18424p19303.html
mp5lng wrote
NP oliv82, just two more things, bloodbags can be found in almost any vehicle, it's rather strange tbh, they should appear only in hospitals and ambulances. I come across two bloodbags in almost any vehicle I find. The second thing is the good condition Truck, is it a random or a fixed spawn? in both ways no vehicle should be fully functional, most vehicles I came across were missing parts which is logical and challenging enough. Finding a fully working vehicle which needs only gas can be a game killer, I've been driving the truck I mentioned for hours now, the journey I was supposed to do in days is summed up in few hours...Now I'm considering a new game after your next update.
There is an exploit in the game which gives a boost in cash easily. Object A2's bunker where the traders are, you can pick weapons right under their feet and sell them xD you can get 6+ weapons from the bunker and generate cash super easy. It would be good removing weapons from the loot table of the bunker, the upper barrack should keep them, it would give the idea that the military guys are settling down and don't like going up, so we get to pick those guns and sell them down. This is just my opinion for a better game :)
AI's bandits behaviour on vehicles is far to be logic and smart if you see the scene from far
Namaslk map is a custom world and I think this not optimized well as Chernarus about vehicles trajectories on roads.. My code isnt very optimized too, quick wrote to avoid majors bugs and its all so dont be surprised to see abandonned vehicles with perfect condition, I consider bandits squads have their own life and consider they have already do the job to repair the vehicle, a sort of way to explain you is it not necessary to slow down FPS of the game with heavy additionnals codes :p
ai's trajectories are very random when they drive, and even a small thing on the road force bandits to leave the vehicle, but I needed to do a choice in my code: player shot on the vehicle to try to steal it or the vehicle can pass just at 2m of the player and they dont react.. weird behaviour for me
So I decided to take the priority to the 1rst choice, with the speed of vehicle as main condition in code
Sadly ai's are not the best drivers of the world and they dont drive a M1 Abrams too, they prefer leave the vehicle, weapons in hands and do a patrol around it in a certain range (100m if I remember) trying to kill you...
By compensation, my damage system will force you soon or later to find repair parts even your vehicle is found without damages
There is an exploit in ObjectA2, yes, its easy to fix it in the code, but ObjectA2 have a special loot table, there isnt NPC's in original Namalsk thats why its weird to find good stuff at NPC's feet
For me, ObjectA2 must be the NAC base.. a friendly base with friendlies NPC's, its a bit not conventionnal but I keep this illogical thing in mind, consider their loots is your loot, Its not really shocking for me but I noted this in my "to do" notepad, but not priority for the moment
I will work on a update in trade extra items buy/sell menu and I will see what I do with the loots in ObectA2
About bloodbags in vehicles, you can imagine long time ago, in this isolated island, people realized they was attacked by wild creatures called zombies and trying to kill them, people lost blood by zeds attacks and panic, try to escape in their vehicles, stealing bloodbags, trying to survive, wished to stop their infection with blood of differents types