Posted by
Oliv82 on
Mar 20, 2018; 4:02pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Namalsk-v6-11d-25-12-2020-tp18424p19230.html
I list all .pbo's required in "@DayZ_Namalsk_SP405" mod config folder:
community_crossbow.pbo
csj_gyroac.pbo
dayz.pbo
dayz_anim.pbo
dayz_code.pbo
dayz_communityassets.pbo
dayz_communityweapons.pbo
dayz_equip.pbo
dayz_factions.pbo
dayz_sfx.pbo
dayz_vehicles.pbo
dayz_weapons.pbo
fnc_scopes_pso_m.pbo
namalsk.pbo
ns.pbo
ns_anims.pbo
ns_dayz.pbo
ns_fraction.pbo
ns_modules.pbo
ns_music.pbo
ns_mutants.pbo
ns_plants.pbo
ns_rocks.pbo
ns_sounds.pbo
ns_ui.pbo
ns2.pbo
st_collision.pbo
st_evasive.pbo
zero_buildings.pbo
Tell me if one of them are missed in your files, i can upload in Mediafire
Btw an update is soon in few days, and a lot of thoses pbo's files will be updated
@Eric:
Thanks, so we have the same version of this code, except the minimal radius 60, but its not important
This script is compiled at start of the game, so you must restart a game if you want to see any difference
I tested this code a lot of time before the release, its an important code for the gameplay thats why
But after this release, I saw the same problem of you, the loot is deleted even player is near from the loot
This bug appear rarely, but its present, I will do tests before next version release
About repair bug, once gain, I will ask you to compare another code !
in "scripts\repair.sqf" (of your missions folder)
my version is:
...
...
...
//Fix the part
_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
dayzSetFix = [_vehicle,_selection,0.02];
dayzSetFix call object_setFixServer;
_vehicle setvelocity [0,0,1];
...
...
...
//at the end:
...
..
// No damage if repaired
if (_allFixed) then {
_vehicle setDamage 0;
dayzSetFix = [_vehicle,_selection,0.02];
dayzSetFix call object_setFixServer;
};
For _dofilter error, it seems mysterious, I checked quickly, idk for the moment..
Eric the Viking wrote
Question regarding AI vehicle patrols - I've been around Object A2 for quite some time and have been dealing with many bandits. Aside from the many helicopters and near endless foot patrols, there's been 5 vehicle patrols - their vehicles litter the landscape now. I destroyed 3 thinking they might de-spawn but no... is this sort of thing going to lead to a problems with longer games?
Ive already played a long time ago on previous versions at ObjectA2 and I had the same feeling of too much spawn of bandits/helis patrols and cars too, I actualy work on it