Posted by
Oliv82 on
Mar 11, 2018; 8:27pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Namalsk-v6-11d-25-12-2020-tp18424p19196.html
Ive reworked zeds and loots spawn system,
old code what you played with had code logics problems in iteration loop, the problem is fixed
The zeds spawn system have been reworked deeper and I finaly managed to add a "limiter" code
(but it was very tricky)
The zeds behaviour near npc's seems to be ok now, they do the attack animations even if they dont shot or move
zombie_generate.sqf: little fix
few zeds behaviours scripts minor fixes
fn_unitDropMoney.sqf fixed (this script had a lot of script errors, logics errors, work now)
eventHandlers minors fixes on all ai's spawns scripts
fnc_unitDropMoney is now a function (useless, just for the style)
Eric the Viking wrote
Question about anti-rad pills - the radiation zones seem very harsh and these pills a way to remove the radiation from us but are there means to protect ourselves - or not yet?
Pills decrease faster the "irradiation" level but can be also used before enter a rad zone
Customs skins have differents values of rad resistance too, but even the best skin have a limited effect, but its better than nothing
I will try to add hazmat suits in future, if I found something I like abouts community mods
Eric the Viking wrote
* I don't seem to able to find in now but there was also an error showing which seemed repeatable; From the airfield, head north towards a tower and there's a couple of ruined houses and a boat house on the waters edge - I both occasions I approached this area I got warnings about a loot spawn issue - this hasn't appeared anywhere else.
syntax error in loots positions arrays of "land_marsh2", fixed