Re: RELEASE: DaiZy FACTIONS Namalsk v6.04 (02.03.2018)
Posted by Eric the Viking on Mar 10, 2018; 9:42pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Namalsk-v6-11d-25-12-2020-tp18424p19193.html
You seem well on top of it with that selection of fixes. :)
Problem is I'd need to start another new game to test that and I don't want too - I'm having too much fun!
I will edit the reloadHUD.sqf though since I think this won't affect my existing game.
Fire barrels: I can now see why they work so much better and with this new code I'm a convert - but - on Chernarus you upped the spawn rate on a box of matches - on Namalsk they are like rocking horse shit - impossible to find. The only box I found was on a dead AI. It does make sense that they would be rare, given the climate.
Does this use a different loot spawning system? I've noticed some odd behavior. For example, I'm at the hospital complex, checking one of the hospitals, loot is around, wander over to the supermarket, loot is about, head to the second hospital, nothing at all, down to the school/office nothing at all, back into the first hospital and everything is gone, same with the supermarket but now the school has loot... I'm within 100 meters of all these buildings at all times and this seems very different to what I've experienced before.