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Re: ALPHA: FACTIONS Chernarus Wasteland1987 v3.7 (17.01.2015)

Posted by benevolentdevil on Feb 21, 2018; 4:59pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/ALPHA-FACTIONS-Chernarus-Wasteland1987-v4-v8-16d-05-10-2018-tp18275p19148.html

Olive, I de-pbo'd the mission ... ( I still like it better than Factions , no zeds )

 I'm wondering if it's possible to copy-paste more starting "Survivors" based off the original one you placed , and it allow for a few more player slots in the mission?
  My Idea was to have a small group Co-Op where "survivors" first need to gather a bit of gear , and then find each other , or meet up somewhere.

 I really like this mod/set up ...

 If it will work with multiple players , I'm wondering if I should try to increase the bandit spawns? Or will the triggers fire for each player?  ( As in, if Player A crosses the trigger in a small town, spawning two "bandits" ... when Player B crosses the trigger, will he spawn another two town bandits? )

 I'm also still wondering if some of the traders are reputation based, they give options to sell and will take money, but will not spawn in vehicles.  
 So far, the general item shop , and weapon shop traders work ... I can't seem to get the vehicle or air traders to spawn in cars or trucks.