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Re: ALPHA: FACTIONS Chernarus Wasteland1987 v3.7 (17.01.2015)

Posted by Oliv82 on Dec 09, 2017; 7:38pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/ALPHA-FACTIONS-Chernarus-Wasteland1987-v4-v8-16d-05-10-2018-tp18275p19025.html

Ive forgot to inform you about a critical bug (if you still play this mod and play with acceptables conditions)

Search the "hud.sqf" script localized in "missions\Wasteland1987_v3.Chernarus\scripts\system\hud.sqf"

Replace

...
...
dayz_gui = [] spawn {
        private["_distance"];
        dayz_musicH = [] spawn player_music;
        while {true} do {
                _array = player call world_surfaceNoise;
                dayz_surfaceNoise = _array select 1;
                dayz_surfaceType = _array select 0;
                call player_checkStealth;
                dayz_statusArray = [] call player_updateGui;
                sleep 0.2;
        };
};

dayzGearSave = true;
dayz_slowCheck = [] spawn player_spawn_2; //this line must be deleted absolutly !!!!
...
..


BY:

dayz_gui = [] spawn {
        dayz_musicH = [] spawn player_music;
        while {1==1} do {
                _array = player call world_surfaceNoise;
                dayz_surfaceNoise = _array select 1;
                dayz_surfaceType = _array select 0;
                call player_checkStealth;
                dayz_statusArray = [] call player_updateGui;
                sleep 0.2;
        };
};
dayzGearSave = true;




benevolentdevil wrote
 Do you mind if I try and tweak parameters for hunger/thirst then?
 ( I actually think thats a DayZ code version bug, if google was helpful at all.)
Once the "hud.sqf" fixed, you will begin to adjust/set your own values safely

If you have time, I recommand you to download my Factions1987 mod and take a look of my last updated survivals parameters (I prevent you, its relativly hard/long duty to find and adjust vars)
Check "player_spawn2.sqf" in "missions\DaiZy1761_FACTIONS1987_v1126d.chernarus\fixes" folder of Factions1987 mod

Take a look also to "player_spawn1"(low speed check vars) to find sun_elevation function and others little stuff about weather parameters

If you are lazy, just fix the "hud.sqf" bug and working on "player_spawn2.sqf" in WL1987 mod should be enough :)

benevolentdevil wrote
 Animated heli crashes?
Once again I dont think this script is updated on WL1987, but yes Ive done "animated heliCrashes" script
Instead of "landed" static heli wrecks, this feature is activated at nightTime, spawn a damaged tail rotor flying heli (a bit far from player but not too much) and begin to spin and end his course on ground
At this moment you can spot the crash site and its easy to reach it
The wreck site is populated by high end loots (for me it must be the best stuff) and few zeds :p