Re: ALPHA: FACTIONS Chernarus Wasteland1987 v3.7 (17.01.2015)
Posted by Oliv82 on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/ALPHA-FACTIONS-Chernarus-Wasteland1987-v4-v8-16d-05-10-2018-tp18275p19020.html
Like I said this mod is an old project, has lot of scripts bugs, illogicals logics, and I didnt touch this mod since few years now
didnt able to add vanilla Arma2 features (like Alice, Alice2 and others modules...), I started to do my own scripts about kind of "civilians life in Chernarus", then I added traders and a pattern of randomized "side missions" (I think to get "Domination" or "Evolution" AI's behaviours scripts)
I read your posts about your feedback, but in future (idk when) this mod will pick a lot of "factions1987" mod codes
WL1987 isnt optimized on main scripts like "player_spawn1"(low speed check) "player_spawn2"(high speed check), selfactions etc etc.. If you compare both mods codes, "factions1987" mod is at light years far ahead about optimization (survivals parameters, AI's behaviours, repair/salvage vehicles system)