Re: ALPHA: FACTIONS Chernarus Wasteland1987 v3.7 (17.01.2015)
Posted by benevolentdevil on Dec 04, 2017; 3:53am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/ALPHA-FACTIONS-Chernarus-Wasteland1987-v4-v8-16d-05-10-2018-tp18275p18981.html
Olive if you will can you help me just a bit more?
I got money to work , my variable is "myMoney". I got a trader that operates with myMoney now. ( I just need to edit the weapons and gear/prices. )
(I even managed to "godmode" the npc so he can't be accidentally or on purpose killed. )
what I need help with :
1- how do I set it up so dead AI and Mutants drop the evCurrency and you can pick it up to add money to the myMoney variable? ( high priority this)
Most the AI/Mutants are spawned in via trigger or marker , so i need something global.
2- Is there a way to say, do that ... and have different pay outs for different things? Like say, Blind Dog pays out 5 "myMoney" , a Zombied Stalker pays out 20 "myMoney" , AI bandits a random amount, example bandit one drops 100 "myMoney" , bandit two pays out 50 "myMoney" , bandit 3 drops 230 "myMoney"? ( lower priority this)