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Re: ALPHA: FACTIONS Chernarus Wasteland1987 v3.4 (14.12.2015)

Posted by Oliv82 on Nov 25, 2017; 5:16pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/ALPHA-FACTIONS-Chernarus-Wasteland1987-v4-v8-16d-05-10-2018-tp18275p18947.html

@benevolentdevil

Hi, I didnt finish this mod, worked a lot but not finished, not optimized too, lot of critical bugs
yes this mod is called "Wasteland" but it dont "pick" any code from the real mod called like that
(I hope I will not spend all my rest of life in jall because of this :p)
kind of Wasteland but i think ill change the name of this mod

I am not focused on this mod since lot of time and I work mainly on Chernarus Daisy to test all features I can script (and understand by my scripting level) but thanks a lot for this post it help me a lot to have a "global" vision that i have to set/fix

About food/water consumption too fast its not just bad parameters also, it is a critical bug (the problem is fixed/known in daisy mod but need to fix in "my" Wasteland mod)
Same for the temperature/weather, Ai spawns

About base building on this mod, yes maybe... but for my point of view in singleplayer mode, I dont see the utility of this feature
I played "wasteland" multi on arma 3 and arma 2 and all the time the goal of the game is to destroy/capture ennemy bases build by players of other side.
At least to script bots who have to objective to destroy you spent time to build, thats maybe the only way to reproduce the "wasteland" singleplayer gameplay.