Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v1.0

Posted by Eric the Viking on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p18583.html

day*glo wrote
I upped the zeds spawn to 25 and I changed (line 475) from 10 to 3 but they still run like crazy.
With this (underlying) version of DayZ there's two files you need to modify. The first is as Oliv82 said;

"AddOns\dayz_code\system\zombie_agent.fsm" and make all references of "forcespeed" equal 2.

The second file is located;

 "AddOns\dayz_code\compile\control_zombieAgent.sqf" and again make all references to "forcespeed" equal 2.

Re pack the .PBO and away you go. I suggest using "2" as the value since I believe this is the "walking" setting and the zombies walk normally without glitches.

Oliv82 wrote
About the boil function, I havent checked if it work or not !
Hey Oliv82 :)

The boil function does work fine, I think it's the same function that has been in DayZ for a while. It's critical too because the pumps might say "fresh water" but you still can get sick by drinking directly from the pump.

Oliv82 wrote
Eric the Viking wrote
Also, back around v8.9 you removed all the building related stuff. Do you plan to revisit this aspect of the mod?
You mean the additional buildings added by me ?
Ah, never-mind, I couldn't find the reference to which I was referring and the basic sand-bag / razor-wire / tent + fireplace was all I wanted anyway :)

I plan to start a new game this weekend some time - you're not planning any sneaky updates are you? :D