Posted by
Oliv82 on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p18580.html
@ day*glo
Hi, you can try to modificate "AddOns\dayz_code\system\zombie_agent.fsm" and search for "forceSpeed" command
Go "class Chase{..." (line 462)
If I remember the run animation for a zed start at around 4-5...
try with :
(line 475) replace _agent forceSpeed 10; by _agent forceSpeed 3;
After this, I recommand you to increase the zeds spawns (in variables.sqf)
If you have ever played on this mod, you should see the zeds spawn rate is setted relativly slighly easy in comparison of the MP DayZ version
@ Eric
About the boil function, I havent checked if it work or not !
By thinking about degraded items, 1.8.8 have few items for this but still not included on my mod
(broken hatchet and ... I think its only the one)
Mmm a used knife is ofcourse possible to do but I dont have the material stuff to add this feature
And dont think Its possible to do also by scripting way without new 3d items
And yes, sorry, you always need to restart after update, apparently the save file keep all parameters of the initial version you have started first !
Even if you modificate 1 letter or number in the mission files, the save file keep always the initial version :(
Eric the Viking wrote
Also, back around v8.9 you removed all the building related stuff. Do you plan to revisit this aspect of the mod?
You mean the additionnal buildings added by me ?
EDIT: It seems OK about the boil function