Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v1.0

Posted by Eric the Viking on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p18578.html

Back at work now after having last week off so gaming takes a back seat. I hate being an adult. :(

Oliv82 wrote
If i can suggest a tip, at the beginning of the game dont take too much useless items, it will reduce the thirst
I've never been a hoarder of crap in Dayz so I don't pickup items I don't need but rather prioritize given the situation but I have been focusing on a knife and axe (obtain food and fire wood (to boil water)) and a water bottle (to hold water). Not always easy but always a challenge! :)

Oliv82 wrote
My oppinion, Humanity is a feature of MP, for me, theres no reason to keep it in SP
Yeah, that's a good point! :)

Oliv82 wrote
There isnt work in progress about crafting, Mainly I try to fix bugs and optimize the mod, but It could be an interresting aspect of this mod maybe for future, some useless objects could be usefull with few imagination )
I have played 1.8.7 (created my own server) and a lot of the crafting was to create everyday items that a player might need (bandages for example (I notice string, glaze and rags are spawn items)) but it also has wear on everyday items ie, a knife grows dull and needs to be resharpened. It presented new challenges (or annoyances) to the player.

I reckon you're heading in the right direct on this mod anyway so I'm happy to tag along :)

Question: Most of these updates you're doing require a re-start? It this something that is going to continue moving forward and do you have a plan for futures updates?

Also, back around v8.9 you removed all the building related stuff. Do you plan to revisit this aspect of the mod?