Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v1.0

Posted by Eric the Viking on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p18559.html

Ok, been playing around with things. Results thus far;

I liked the rate that food decreased so I aimed for thirst at around the same level which meant food would need to decrease slower than that;

//TH version
_thirst = _thirst / 1.20;
_hunger = _hunger / 1.00;

Standing still, thirst/food steadily tick over, start running, increase. I think the values above could use another .1 on top - only dedicated game play will know for sure. So my experience has been that food and water are still very important but no longer is it the entire game. Oh, I'm pretty sure player_spawn2.sqf is only read once when spawning in a player so yes, you absolutely have to start a new game to see the effect of these changes.

(Other alternatives to managing this survival aspect include the benefits from different foods - cooked meat or a MRE should not only give more blood than a can of peaches but also decrease hunger levels to a greater extent. Equally, an entire canteen of water should completely remove thirst from the player while a can of Coke should be less - A canteen contains 1000ml of fuild, a can 375ml - these could also be the values decreased by their consumption.)

Now, the buggy bit; If I'm running of course I'm going to use more food and water but I should use very little standing still or sitting in the drivers seat. I spawned in a heli - my dehydration rate increased with the vehicle speed before I passed out - luckily I'd put on auto-hover! I landed, spawned in a car, same thing; the faster I go the faster my thirst increases. Food is similarly affected.

EDIT: I also tested this with the default mission, same thing.