Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v1.0
Posted by Oliv82 on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p18547.html
Hi Chrispools
I have tested, there are approximatives values in "Missions\DaiZy1761_FACTIONS1987_v915a.chernarus\fixes\player_spawn2.sqf" that you allow to move before been in a messing status
player vehicle: ~2600m
bicycle vehicle: ~3350m
motorcycle vehicle: ~4400m
car vehicle: ~5850m
For the tests, each times, I start from the Berezino gasStation, and go south along the main road
And for the Eat and Drink scripts, I dont see any bug, this is a simple condition, based to the "dayz_thirst" and "dayz_hunger" values.. its just impossible to have any bug at this point !
if (dayz_thirst < 380) exitWith {...
if (dayz_hunger < 320) exitWith {...
Maybe you use spawn script with fast heli like mi24... ???
Anyway you can adjust those value in "player_spawn2.sqf" as you want
But keep in mind there is a lot of parameters who calculate you thirst and hunger ! (dayTime, rain, dayz_myLoad, r_player_blood, speed, etc etc ...)
Per exemple, a bad weather will increase you hunger value... and too a good weather will increase your thirst..