Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v1.0
Posted by Oliv82 on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p18544.html
Hi,
Im back on this mod :)
Ive played on the real DayZ 1.8.8 recently and...
Mmm.. well... it's still the same.. it's DayZ online :p
So ive done a little list of changes on my mod:
-Gear GUI 1.8.8 (but status GUI is still 1.7.6.1)
-New infected effects
-New simplified Nutrition system Thirst+Hunger
-Drink-Eat scripts little modification on delays (now based on thirst/hunger values)
-Added "sick" variable (sick effects are not the same of "infected")
-Init lost blood fixed (finaly !)
-"BAD VEHICLE TYPE" fixed (wohoo !) as Haleks said, it was the player_monitor.fsm :)
-Work on player_spawn2 to adjust T°/Hunger-Thirst for each type of veh.
-Vehicle Damage script fixed (from SP Namalsk)
-init_medical added unconscious chance while messing (from SP Namalsk)
-New loots chances (+ weapons, helicrash, wrecks)
-Added group spawn zeds on wrecks
-Work on player_wearClothes (added player's AIs fix)
-New "ammoFix" script
-AIs addEventHandler fixes
-Work on fn_temperatur
-spawn_loot (nul divider) fixed
-NPC alert zeds fixed
-New chance BPacks/weapons/pistols system on Bandits/survivors spawn (Daizy fonctions)
-"fn_setBehaviour" added more skills values (+ day/night condition)
-Crossbow from 1.8.8
-Various Items/trash from 1.8.8
-Weapons attachments from 1.8.8 (+ fixes)
-"wooden_crate" is now a weaponHolder object
-Added scripts/fixes for "MedBox0" and "wooden_crate"
-Now you can check items/weapons/BP capacities in "wooden_crate" object (object_monitorGear)
-BloodTest added
-Work on colored_monitor to add BloodType/Rh
-Added bloodbags stuff from 1.8.8 (+ added selfBloodBag from SP Namalsk)
-Infected camp at Southern Balota rework (2 days of work :p)
-Added POI from 1.8.8
-New script for Infection chance - (work with wipes)
-Freedrink script added
-Machete added hit=11 (Hatchet hit=10)
-Arrows velocity increased 220 (default 100)
-Work on Zeroing on all weapons
-New Industrial loot array
-New Farm loot array
-Added 1 military tent_camp can now spawn loots
-Added player_spawnCheck with loot respawn system (from Namalsk SP)
-Refuel script (from Namalsk SP)
-FlipVehicle script (from Namalsk SP)
-AI revive script (from Namalsk SP)
-Lot of scripts little fixes/adjust
About crafting... for me theres a lot of useless/unrealist items on 1.8.8.
Useless because simply you cant use 80% of those crafts for a SP mod,
thats why its limited to essential on this mod:
-Arrows
-Quivers
-Bandages
-Wooden crate
-Ai's weapons magazines fix
-fn_selfActions fix