Re: WIP: HMTaviana + HMPanthera.
Posted by
Above on
Dec 29, 2012; 9:51am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/WIP-DaiZy-RSPB-Celle-1-7-5-1-60-lootable-player-skins-190-new-weapons-and-more-tp1807p1853.html
DayZ_SP wrote
Also, here is something else that will make the immersion better:
In the "doSometing_bandits.sqf" (and corresponding Survivor script), find the following line:
_p = [getpos player, random 360, random 500] call fnc_randomPos;
Change it to this:
_p = [getpos player, random 180, random 500] call fnc_randomPos;
This makes it so AI spawn BEHIND the player (if the player is looking forward 90 degrees) at all times. So, you will no longer see Bandits and Survivors just appearing out of thin air... At least, not in front of you.

Thanks for this, I wasn't super sure what it did. HOWEVER, if they spawn infront of the player, it will be easier to snipe. I mean, this would allow players to snipe out of a city, but without changing this, you'll be able to snipe into a city. It sure looks a bit dodgy when you see some of the AI pop up out of nowhere, but I can deal with that.
If anyone else reads this, and dissagree, I can make a version with AI spawning in without you beeing able to see them.
Also, if anyone wants Celle with 100% legit weapons and gear, comment here.